1/9/2024 0 Comments Blender animation![]() I mostly use Blender for creating morphs. ![]() Ideally and eventually I would like to be able to import and animate in Blender but there is a lot to learn about rigging, posing, IK and FK in Blender and I am still intimidated by that learning curve. Otherwise, there may be ways to speed up Cycles but I've noticed that most of the ways require an RTX GPU which I don't have yet and am unlikely to buy until the prices come down to sensible levels.ĥ. I'm not sure if it is possible to set up the materials for the whole animation or whether each frame would need to be adjusted individually. I'm assuming that animators would want to use Eevee for animations with 100s or 1000s of frames. In the tests I have done so far, using Eevee requires a lot of tweaking to get it to look acceptable after import (Sagan uses Diffeo for material conversion so this applies to either). Nevertheless, a quick look at the ArtStation marketplace will confirm that there are lots of reasonably priced garments for sale which are indeed MD compatible.Ĥ. That leads to alternative options such as only using MD created (or compatible) clothing which then excludes the huge library of DAZ clothing many of us have bought over the years. That intorduces other probelms such as importing dForce clothing into MD. If an animation done in DAZ Studio and containing dForce animated clothing, how would it look in the (Diffeo) imported animation? Using the Blender cloth sim seems to be problematic so the alternative would probably be some kind of workflow involving Marvelous Designer. ![]() I'm also unclear about animations with clothing. Sagan doesn't import a rigged figure so it would be impossible to tweak the animation - all the pose tweaks would need to be done in DAZ Studio and then exported.ģ. DIffeo seems to have a complex import procedure for geografts, geometry shells and custom morphs and my figures (and animations) use them all extensively.Ģ. The issues I have in my head, prior to any testing, are these:ġ. I keep meaning to try both and compare but other stuff keeps delaying my experimentation (and/or I'm just scared). The channel also have several other cool animation projects that you can follow along and learn a lot of tricks from.I'm still not clear on whether to use Diffeo or Sagan to import animations to Blender from DAZ Studio. This is a great start for learning more about how to create things like commercial animations and product focus 3D projects. The pace of this tutorial is quite slow so if you are inpatient like me you might want to bump the speed to 1.25x or so, but if not, it can also be a really relaxing process to follow along with just as it is. He shares step by step while also giving away some really nice hits through the process. In this tutorial by Derek Elliott he takes us through the full process of creating this folding box. This time about how to create a folding box. Tutorial: How to Create Robotic Arms in Blender (Part 1) - YouTube Folding box packaging animation in BlenderĪnother lengthy tutorial. There is also a part two in the description. ![]() It is about rigging robot arms that sprout from a humanoid body. You can check out this rigging tutorial here. As an animator it is always good to have at least basic knowledge of rigging as well so that you know how the tools you use are getting created and so that you can create your own riggs at least for simpler tasks. Polyfjord also released, probably the most popular Blender tutorial on rigging that I also highly recommend that you check out.
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